Gameplay is plenty smooth and viable in this game, a game that just a few short years ago was being used to punish hardware just like Crysis is today. The M GS has no problems with Source engine games. All content posted on TechnologyGuide is granted to TechnologyGuide with electronic publishing rights in perpetuity, as all content posted on this site becomes a part of the community. As a sidenote, a friend of mine played through the vast majority of Portal on this system at these settings and it was definitely smooth enough there. Here, the M GS acquits itself admirably as nVidia hardware traditionally does in these games. This was actually kind of a struggle. Visit our network of sites:
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I have, however, added Crysis. Still, the M GS is a fantastic choice for older games, and a pretty reasonable one for modern and future games. It is the go-to mass dedicated graphics part for both Dell and HP, the two biggest notebook retailers in North America. Far Cry is a pretty old game at this point, materializing around the same time Doom 3 did, and with the kind of shader power modern graphics leverage sixteen unified shaders is still pretty healthy it should be a non-issue.
Features that were exposed in XP are also absent here, at least in the driver my notebook came with — the same driver most users will stick with rather than going through the hassle of using a laptopvideo2go driver.
Here, the M GS acquits itself admirably as nVidia hardware traditionally does in these games. Crysis is unquestionably the most demanding game available, 8040m bears inclusion as a representative of what games in the future probably at least six months into the future may require of hardware.
Unreal Engine 3 games make the bit memory bus on the M G and GS cry bloody murder, and Crysis barely runs playably. Lost Coast, which I think is an excellent indicator of how the card will handle Source engine games. Visit our network of sites: This was actually kind of a struggle. A little bit of tweaking can probably bring that ncidia up over 30, but I found it plenty playable at these settings.
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The Delll GS is more or less the bottom of the barrel for mobile dedicated graphics, yet it offers very reasonable performance and runs modern games at better-than-minimum settings.
The run definitely dipped and chopped a little in parts, but was for the most part very smooth.
As a nviia, a friend of mine played through the vast majority of Portal on this system at these settings and it was definitely smooth enough there. Here, mercifully, that performance is again playable. It remains comparable to its desktop counterpart. So consider this a heads-up: All content posted on TechnologyGuide is granted to TechnologyGuide with electronic publishing rights in perpetuity, as all content posted on this site becomes a part of the community.
I had to drop all the settings down to High and from there, the game ran fine. Hardware wise, the M GS boasts a minimal bit memory bus and 16 unified shaders, offering the bare minimum for basic gaming performance.
nVidia 8400M GS Graphics Review
As traditional, I used nvidai built in stress test that comes with Half-Life 2: The M GS has no problems with Source engine games. It comes to me in a custom-built HP dvt. Of course, the big question is: Far Cry ran fine maxed out in delll areas, but the instant I went outdoors the game crawled badly. Gameplay is plenty smooth and viable in this game, a game that just a few short years ago was being used to punish hardware just like Crysis is today. Generally regarded as still a fairly punishing the game, my experience with it has found it to be remarkably forgiving of even integrated graphics hardware.
With the increased video memory should come a small but respectable boost in performance. While the GeForce M GS is a pretty respectable performer, especially given its commonality, it nvivia suffer from one major problem: But all other games should have few problems with the M GS. Something that promised us improved performance instead strangles even high end de,l, leaving it as a checkbox feature on lower class parts. UT3 is definitely playable here, but Unreal Engine 3 in general seems to really throttle memory bandwidth, as I was met with similarly poor performance in Rainbow Six: